We’re used to seeing microtransactions in Free To Play games, and of course they often make their way into Premium products too, but rarely this brazenly. However, there’s something altogether more sinister creeping in Far Cry New Dawn – and no its not that rainbow turkey. Numbers pop out of enemies heads when you shoot them, now, seemingly for no reason other than the fact it’s the done thing these days. Supply boxes drop in at random, and you can stand next to them, holding a button until you snaffle their contents. The folks at Ubisoft Montreal have clearly been spending some hours dropping into Titled Towers, as there are some unusual Fortnite-style elements here that feel out of place. It all feels a little rough, a little rushed, and that’s because it probably is. Shoot an enemy off an ATV, for example, and they’ll teleport directly upwards like something from a 1980’s Spectrum game, while other bad guys will just stop in their tracks right in front of you, staring into the distance like a confused Grandpa. There are also fewer enemies constantly bothering in the open world, making the pace a little more measured and less frantic.Ĭonsidering the game is so similar to 5, though, it’s weird to see so many bugs and animation issues. This is a more streamlined experience than Far Cry 5, though, and mercifully avoids that game’s insistence on making you replay the same bizarre indoor section over and over again. If you’ve battled through a Far Cry game in the past decade, you’ll already be comfortable liberating outposts, taking on assassination missions and swearing at the TV when another stupid animal interrupts your perfect sniper shot. Obviously the map is largely identical, at least geographically, but there is almost nothing new here in terms of gameplay. Despite the setting, Far Cry New Dawn is shockingly similar to Far Cry 5.
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